Level Blockout

Here is the level blockout I have made in Unreal Engine and edited in Premiere Pro. The video is just barely under 10 minutes long, which fits into the specifications of the assignment. Some of the minor details are included within the video description, the door and doorframe being from the unreal starter content that… Continue reading Level Blockout

Hard Surface Modelling

This week was slightly different to building upon our final character in ZBrush in that we basically learnt how to apply some hard surface modelling techniques for when we want to add some additional accessories onto our character, like an item for them to carry around for example. I basically modelled a quick robot that… Continue reading Hard Surface Modelling

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