As a basic introduction to what the module is all about, the class was tasked with making a set of paper airplanes in groups. The results As a basic introduction to what the module is all about, the class was tasked with making a set of paper airplanes in groups. The results from Group 5… Continue reading Week 1: Paper Airplane Exercise
Level Production
For the 2nd Level Design assignment, I have to go beyond just a simple blockout and attempt to make the level complete with lighting, asset packs, audio, blueprints and more. I have come up with a good amount of reference images of what the castle is going to look like inside and outside, with the… Continue reading Level Production
Zbrush Character Modelling Part I: Planning (Inspirations, Sketches, Shape Theory & Personality)
For our final character, we are tasked with using ZBrush to create the design and accessories if we wish. I have narrowed down some existing characters that I could take inspiration from. Inspirations Max Goof from a Goofy Movie is a good inspiration for the design of what my character should end up looking like,… Continue reading Zbrush Character Modelling Part I: Planning (Inspirations, Sketches, Shape Theory & Personality)
ZBrush Character Modelling Part II: Basemesh Modelling
So I have a pretty solid idea of what I’m going to do in terms of body shape for my character. Below are a few reference images of the Basemesh that I’m willing to follow with. Here is the front view. And a reference image of the same body shape but projected to the side.… Continue reading ZBrush Character Modelling Part II: Basemesh Modelling
ZBrush Character Modelling Part III: Skull Meshing
Before I begin to properly sculpt the details in. I got to show how an image of a skull can really help define the areas of the face such as the nose and mouth. It also defines the general shape of the male head. I also included an image of a male skull seen from… Continue reading ZBrush Character Modelling Part III: Skull Meshing
ZBrush Character Modelling Part IV: Facial Features & Hair
It was time for me to add the facial features to the character. I’ve used some reference images to guide me into making each aspect of the face, starting with the general head shape. I can choose from a variety of different face shapes, but I have chosen to settle on a round face shape… Continue reading ZBrush Character Modelling Part IV: Facial Features & Hair
ZBrush Character Modelling Part V: Other Details (Hair, Hands, Accessories etc.)
It was time for me to add some detailing to the hands using some reference images to get an idea of what they look like. The first thing I had to do was sculpt the shape of the hand before dynameshing it to add detail, including the fingers, palms and back hands. I had to… Continue reading ZBrush Character Modelling Part V: Other Details (Hair, Hands, Accessories etc.)
ZBrush Character Modelling References:
A Goofy Movie (1995) Directed by Kevin Lima. Walt Disney Pictures. A Fish Tale (2000) Directed by Stefan Fjeldmark, Greg Manwaring & Michael Donovan. A. Film Production. Alvinnn!!! and the Chipmunks (2015) Directed by Janice Karman [TV Programme] Nickelodeon. 10 October. Amazon.com, Inc. (2022) Handmade Barrister Wig & Handmade Lawyer Wig with Blonde Color, Synthetic… Continue reading ZBrush Character Modelling References:
C Business References
Daily Bayonet (2021) The Skills To Look For In A Product Consultant Before You Hire Them. Available online: https://dailybayonet.com/the-skills-to-look-for-in-a-product-consultant-before-you-hire-them/ [Accessed 29th October 2021] MacLeod, K (n.d) Windswept [Downloaded] Available online: https://incompetech.filmmusic.io/song/4629-windswept [Accessed 13th December 2021] Sumo Digital (2010) Sonic & SEGA All-Stars Racing [Video Game] Available online: https://store.steampowered.com/app/34190/Sonic__SEGA_AllStars_Racing/ [Accessed 11th December 2021] All other material… Continue reading C Business References
C Business
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