In order for me to get any sense of idea about how effective my environments are going to be, it was imperative for me to understand the knowledge of level design as well, since environment design is the bigger part of level design. One noteworthy attribute of environment design is arguably the vertical spaces of… Continue reading 3. Research – Environment Design
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4. Research – Heathrow’s Design & Purpose
For the sole indoor environment that I will be doing for the portfolio, I have decided to merge the airport terminal and underground station ideas into one. This will be a great way to better hone in my skills from a level design perspective as well as explore some additional elements to ensure this piece… Continue reading 4. Research – Heathrow’s Design & Purpose
5. Research – Quixel Megascans
I plan on using textures from the Quixel Megascans library to add more realism and depth into my environment pieces whether it would be indoor or outdoor spaces. Quixel (2019; 2021) goes over all of the basic details for artists to jump straight into any application and start using some of the materials and assets… Continue reading 5. Research – Quixel Megascans
6. Maya/Unreal Experimentation
To get an understanding of how effective the environments will be, I need to compare the tools used by both Maya and Unreal to choose which one is the most effective for designing the environments as intended. First off are the sculpting tools built inside Maya used to create a simple 3D environment alongside a… Continue reading 6. Maya/Unreal Experimentation
7. Project Planning
Before I get started with any production regarding the environment art pieces, I would need to plan out what kind of assets I will be making and how I will plan out the time spent on the overall project. For this reason, I have created an asset list of all of the things I will… Continue reading 7. Project Planning
8. Project Going Forward
Now that the research is out of the way and new skills have been picked up from experimenting with Maya and Unreal, I will be hoping that going forward that if everything goes to fruition, I will be starting on the production fairly soon. I am also hoping to follow what is exactly on the… Continue reading 8. Project Going Forward
Production Dossier
Ideas Generation We were required to write a compelling story using one of many mediums for the module assignments. I have written down many different ideas on a mind map to showcase the brainstorming process from which I will be taking ideas from to tell a story. Upon further discussion with the lecturer about these… Continue reading Production Dossier
Elementor #2993
The Overlay Designer! The Master/Financial Plan The goal here is to acquire the expenses of the different software, domain names, utilities, insurance and hardware needed for the business to be sustained and managable. We will pay for both monthly and yearly costs of all of the equipment in this plan. Overlays Cyberpunk MINECRAFT EASTER
Theme 5 Audio Files
Starting Passage – Beyond The Park – You Stay – Fork in the Road – Mere Second Thought – Mountains – Forest – Detour –
ZBrush Character Modelling Part IV: Facial Features & Hair
It was time for me to add the facial features to the character. I’ve used some reference images to guide me into making each aspect of the face, starting with the general head shape. I can choose from a variety of different face shapes, but I have chosen to settle on a round face shape… Continue reading ZBrush Character Modelling Part IV: Facial Features & Hair