Part of my Major Project will involve a set of environment art pieces that will be included in my portfolio to show and demonstrate to potential employers. All of the models will be custom made in Maya with some materials and textures taken from Quixel Megascans and some made in Substance Painter. Types of Environments… Continue reading 1. Project Summary
Category: Proposal
2. Environment Art Ideas [Major]
I have made two choices for the Major Project module – one was a team game, and the other was an environment art portfolio piece. Upon consideration and a path for a contingency plan, I gravitated towards the environment portfolio piece. This is not only something that I’m interested in, but it could also develop… Continue reading 2. Environment Art Ideas [Major]
3. Research – Environment Design
In order for me to get any sense of idea about how effective my environments are going to be, it was imperative for me to understand the knowledge of level design as well, since environment design is the bigger part of level design. One noteworthy attribute of environment design is arguably the vertical spaces of… Continue reading 3. Research – Environment Design
4. Research – Heathrow’s Design & Purpose
For the sole indoor environment that I will be doing for the portfolio, I have decided to merge the airport terminal and underground station ideas into one. This will be a great way to better hone in my skills from a level design perspective as well as explore some additional elements to ensure this piece… Continue reading 4. Research – Heathrow’s Design & Purpose
5. Research – Quixel Megascans
I plan on using textures from the Quixel Megascans library to add more realism and depth into my environment pieces whether it would be indoor or outdoor spaces. Quixel (2019; 2021) goes over all of the basic details for artists to jump straight into any application and start using some of the materials and assets… Continue reading 5. Research – Quixel Megascans
6. Maya/Unreal Experimentation
To get an understanding of how effective the environments will be, I need to compare the tools used by both Maya and Unreal to choose which one is the most effective for designing the environments as intended. First off are the sculpting tools built inside Maya used to create a simple 3D environment alongside a… Continue reading 6. Maya/Unreal Experimentation
7. Project Planning
Before I get started with any production regarding the environment art pieces, I would need to plan out what kind of assets I will be making and how I will plan out the time spent on the overall project. For this reason, I have created an asset list of all of the things I will… Continue reading 7. Project Planning
8. Project Going Forward
Now that the research is out of the way and new skills have been picked up from experimenting with Maya and Unreal, I will be hoping that going forward that if everything goes to fruition, I will be starting on the production fairly soon. I am also hoping to follow what is exactly on the… Continue reading 8. Project Going Forward