Throughout the module, we have been working on seven prototypes to decide which three would be put into the final video submission. I agreed, and the module leaders have agreed that I should include the Chindogu, Voice and Teamwork themed prototypes into the video and evaluate them to see what needed improving and what didn’t.… Continue reading Rapid Prototype Assignment [Best 3 Prototypes]
Category: Rapid Prototyping
Theme 7 – Choose Your Own Theme (Isolation)
For this final theme, were were given complete control on what to choose and base our theme around. Knowing my experience with Unreal Engine and the knowledge of what to do within it, I decided to use that again and choose Isolation as a theme. This is where my passion of creating islands comes into… Continue reading Theme 7 – Choose Your Own Theme (Isolation)
Theme 6 – Teamwork
For this theme, we had 3 weeks to complete a prototype based around teamwork, and I ultimately went for a simple level in Unreal Engine with 2 playable characters working with each other to explore a temple structure with doors and platforms programmed like a team based mechanic. Here is the video below. Enjoy. P.S.… Continue reading Theme 6 – Teamwork
Theme 5 – Voice
We were tasked with creating a prototype that has voice as a dominant feature. I decided to make a simple and short Twine game, but instead of the text being displayed that you needed to look at, my voice would be its replacement as I narrate the entire story. I provided a link to the… Continue reading Theme 5 – Voice
Theme 4 – Chindogu
For this weeks theme, we were given the opportunity to make a prototype that is fit the theme of unuselessness, it being neither useful nor useless. I decided to think outside the box and made an FPS game which doesn’t have any enemies or any targets to shoot at to trigger an event. Here is… Continue reading Theme 4 – Chindogu
Theme 3 – 10 Seconds or Less
We were required to make a prototype based around the theme ’10 Seconds or less’, in any software that has the overall output of the prototype interactable. I went about making mine in Adobe XD, albeit a short prototyped version that fits the theme comfortably. Here is the video about my submission. Link to Prototype:… Continue reading Theme 3 – 10 Seconds or Less
Theme 2 – Paper
For this week’s theme, we were given the task of creating a prototype that incorporates elements used on paper, like a drawing or some kind of written text that could be useful when playing the prototype. I went with a simple ‘Guide the player around the map’ kind of prototype which I’ve drawn up a… Continue reading Theme 2 – Paper
Theme 1: Fragments
For the first true prototype of the module, we are given the choice of application to create a prototype that fits around the theme of ‘Fragments’. I decided to do a quick Google search for the definition of fragments and they are defined as separate or broken pieces of something, like a memory or pieces… Continue reading Theme 1: Fragments