Theme 6 – Teamwork

For this theme, we had 3 weeks to complete a prototype based around teamwork, and I ultimately went for a simple level in Unreal Engine with 2 playable characters working with each other to explore a temple structure with doors and platforms programmed like a team based mechanic. Here is the video below. Enjoy. P.S.… Continue reading Theme 6 – Teamwork

Theme 5 – Voice

We were tasked with creating a prototype that has voice as a dominant feature. I decided to make a simple and short Twine game, but instead of the text being displayed that you needed to look at, my voice would be its replacement as I narrate the entire story. I provided a link to the… Continue reading Theme 5 – Voice

Theme 4 – Chindogu

For this weeks theme, we were given the opportunity to make a prototype that is fit the theme of unuselessness, it being neither useful nor useless. I decided to think outside the box and made an FPS game which doesn’t have any enemies or any targets to shoot at to trigger an event. Here is… Continue reading Theme 4 – Chindogu

Theme 2 – Paper

For this week’s theme, we were given the task of creating a prototype that incorporates elements used on paper, like a drawing or some kind of written text that could be useful when playing the prototype. I went with a simple ‘Guide the player around the map’ kind of prototype which I’ve drawn up a… Continue reading Theme 2 – Paper

Theme 1: Fragments

For the first true prototype of the module, we are given the choice of application to create a prototype that fits around the theme of ‘Fragments’. I decided to do a quick Google search for the definition of fragments and they are defined as separate or broken pieces of something, like a memory or pieces… Continue reading Theme 1: Fragments