Zbrush Character Modelling Part I: Planning (Inspirations, Sketches, Shape Theory & Personality)

For our final character, we are tasked with using ZBrush to create the design and accessories if we wish. I have narrowed down some existing characters that I could take inspiration from. Inspirations Max Goof from a Goofy Movie is a good inspiration for the design of what my character should end up looking like,… Continue reading Zbrush Character Modelling Part I: Planning (Inspirations, Sketches, Shape Theory & Personality)

ZBrush Character Modelling Part IV: Facial Features & Hair

It was time for me to add the facial features to the character. I’ve used some reference images to guide me into making each aspect of the face, starting with the general head shape. I can choose from a variety of different face shapes, but I have chosen to settle on a round face shape… Continue reading ZBrush Character Modelling Part IV: Facial Features & Hair

ZBrush Character Modelling Part V: Other Details (Hair, Hands, Accessories etc.)

It was time for me to add some detailing to the hands using some reference images to get an idea of what they look like. The first thing I had to do was sculpt the shape of the hand before dynameshing it to add detail, including the fingers, palms and back hands. I had to… Continue reading ZBrush Character Modelling Part V: Other Details (Hair, Hands, Accessories etc.)

ZBrush Character Modelling References:

A Goofy Movie (1995) Directed by Kevin Lima. Walt Disney Pictures. A Fish Tale (2000) Directed by Stefan Fjeldmark, Greg Manwaring & Michael Donovan. A. Film Production. Alvinnn!!! and the Chipmunks (2015) Directed by Janice Karman [TV Programme] Nickelodeon. 10 October. Amazon.com, Inc. (2022) Handmade Barrister Wig & Handmade Lawyer Wig with Blonde Color, Synthetic… Continue reading ZBrush Character Modelling References:

Hard Surface Modelling

This week was slightly different to building upon our final character in ZBrush in that we basically learnt how to apply some hard surface modelling techniques for when we want to add some additional accessories onto our character, like an item for them to carry around for example. I basically modelled a quick robot that… Continue reading Hard Surface Modelling