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Video
The video below outlines my life options and ambitions for the future.
Producing the Project
Now that I have planned out the sequence, now is the time to make the actual environment in Maya. I have extruded a simple plane out as a starter to begin to populate them with assets to slowly bring the sequence to life. For any assets that I can make myself, I needed to make… Continue reading Producing the Project
Section 1 – Life Options Mind Map
The travelling aspect of the mind map is a hobbyist and optional approach to what I want to do, as geography is something I am great at. This could also enhance inspiration to make something in Maya and Unreal.
Section 2 – The Mood Board
Section 3 – Design Sketch
What I would hope for in terms of designing the layout for the industry portfolio for assignment 2 is that going back to what I included on the mood board in the previous post, I would include something in the influence of how Molly Jameson (2023) would structure her site, but with the addition of… Continue reading Section 3 – Design Sketch
Section 4 – The Statement
Statement As highlighted in the previous posts, I would see myself progressing onto getting a graduate or junior role at a studio to build upon my existing knowledge of the skills picked up at university. I may even have to learn new skills to facilitate this. Strengths & Weaknesses I can see myself using the… Continue reading Section 4 – The Statement
Section 5 – References
Berry, J. (2023) [Speaker Interview] 14th March. 15:00. Grant, D & Hayhurst, J. (2023) [Speaker Interview] 7th February. 15:00. Jameson, M (2023) [Portfolio Website] Available online: http://www.mollyjameson.com/ [Accessed 3rd April 2023] Lilford, S. (2023) [Speaker Interview] 14th February. 15:00. Mills, A. (2023) [Speaker Interview] 21th February. 15:00.
Industry Portfolio
Portfolio Protypes 3D Assets Character Sculpt/Animation Contact Greetings. My name is Liam Benstead and I thrive to become a game designer. Below are my best work from my time at university, ranging from different aspects of game design. Prototypes This prototype was formed as part of the Chindogu theme. I decided to pitch an FPS… Continue reading Industry Portfolio
1. Getting Started with Landscaping
I enabled the water plugin and restarted Unreal Engine to get this basic body of ocean and sculpted the general shape of the island as a start. For reference of scale, I placed a mannequin down to determine the size of the island and added indentations in the cliff to start detailing. All the textures… Continue reading 1. Getting Started with Landscaping