Animation Exercise

I have downloaded a ninja character and the animations from Mixamo (Adobe Systems Incorporated, 2022) to demonstrate how I can put some animations into my sequence easily. I have experimented with the level sequencer, placing the animations in and determined the length.

I’ve also made the player character trigger the animations when going near them. This technique is useful for animating NPC’s within a sequence, which could be useful for me to animate the character.

The character I will be using has a weapon and most likely have to carry that around in combat, so I would have to pick out some appropriate animations to achieve this goal.

References:

Adobe Systems Incorporated (2022) Mixamo. Available online: https://www.mixamo.com/#/?page=1&type=Motion%2CMotionPack [Accessed 1st December 2022]