Hard Surface Modelling

This week was slightly different to building upon our final character in ZBrush in that we basically learnt how to apply some hard surface modelling techniques for when we want to add some additional accessories onto our character, like an item for them to carry around for example. I basically modelled a quick robot that somewhat resembles the G.U.N Beetle from Sonic Adventure 2 (2001) but with some additions that I felt flexed my limited knowledge of hard surface modelling. with countless brushes that are exclusive to it. Here is what I’ve come up with as a final result.

Standard View
Front View
Side View
Back View

References:

Sonic Team (2001) Sonic Adventure 2 [Video Game] Sega.

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