7. Project Planning

Before I get started with any production regarding the environment art pieces, I would need to plan out what kind of assets I will be making and how I will plan out the time spent on the overall project. For this reason, I have created an asset list of all of the things I will need to develop in Maya, alongside a blockout and gantt chart.

Underground Station/Airport Blockout

I have put together a simple blockout to showcase the mapped out environment of the merged indoor ideas of an airport terminal and underground station. I have also included a space in between that acts as a border security checkpoint for passengers to show their identification.

The main area, including the reception next to the underground station, the security checks in the center and stores next to the terminal
Another angle showing the same area, with the reception being clearly visible in the background.
A shot of how the terminal will look for departing passengers to go to catch their flight.
The same terminal with a different shot to show the scale of the corridor leading up to it.
This will be the start of the underground station portion of the environment, which only comprises a floor plan.
The floor plan of the entire station section with stairs and ramps to determine where the descent should be placed within the piece.
The stations themselves have platforms with a 90 degree drop to signify the tracks.

The blockout will be drastically improved when production starts so I know where which assets will go and how the textures will intercept with the interior and other elements such as the stores and security checkpoint.

Gantt Chart

I have also written out a roadmap of the specific tasks and how long each one would take. I had to be mindful about the tasks I would have to carry out towards the end of the project in order to relax before the deadlines in May. These tasks are all going to be captured using OBS capture software for the video.

Asset List

In addition to the Gantt Chart and Blockout, I have also listed the assets I will be creating using Maya and Substance Painter. The majority of these assets will be placed within the airport and station environment, but I have left some room for the assets that will be in the other 3 pieces as well. All of them will be made depending on the priority of said assets.